Exit Edit mode and activate the Rotate gyro. This actually changes the object's rotational axis, which in turn affects the way that it is drawn. The first thing I always do, is set it to Y ![]() By default, Zbrush is set to XYZ, which was very annoying for me, coming from another 3D package. These are the different axis you can rotate around. You can also rotate the object by clicking and dragging outside the object's surface Starting a new Zbrush scene, u'll see over on the right hand side-between the tool panel and your viewport- XYZ, Y and Z. Hold the SHIFT key while rotating to snap the object to the nearest 90-degree angles hold SHIFT, click this button, release SHIFT, and drag to rotate clockwise or counterclockwise on the canvas.
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